Purity Gaming will be playing the massively crowdfunded, Fantasy Throne War MMORPG developed by Artcraft, Crowfall.
Crowfall is a very heavily Player vs Player game, focusing on political alliances and feudal conquest.
Being a throne war MMO, Crowfall will be a constant battle for the ‘Throne’. It combines the persistence of an MMO with the ability to win (or lose), like a strategy game. Thousands and thousands of players, vying for control of a virtual throne — where the only options are: you win, or you die. Crowfall does not have a ‘level up’ system like your generic MMO, instead throws you straight to max level. The game does not use a standard advancement mechanic (kill monsters = gain experience = level-up) and instead uses passive training (skills increase over time).
Though it will have monsters in the game (a lot of them), they are mainly intended to raise the general threat level of the game rather than being the primary focus. The world in Crowfall exists with a set of rules and players are given the freedom to do whatever they like. The primary purpose of PvE content in Crowfall is for example, certain recipes may require reagents that can only be found by defeating particular creatures. Powerful enchantments require you to capture thralls – dangerous “ghost” NPCs that can be magically bound into weapons or armor. Resource hubs (quarries, mines and mills) produce excellent resources (in quantity!) but will be difficult to secure. And players will often need to face dangerous creatures in order to stockpile food for the winter.
As the campaign winds down (and winter approaches), survival becomes more difficult. The monsters become more deadly, resources dry up, and the Hunger bleeds the warmth and remaining sustenance from each world.
In Crowfall, Every account is granted a Kingdom.
They start as mini-worlds that players can use to build and explore and can be expanded to become much larger. Kingdoms are smaller versions of the Campaign Worlds, not just social lobbies. You are the monarch of this world! You can explore, craft, build structures and even fight monsters… but a kingdom is limited in terms of both difficulty and power.
Kingdoms, while potentially quite large, are limited in size compared to the campaign worlds. They are also limited in functionality and content. They start with a relatively small amount of land and no buildings. If you want to upgrade them, it will take time and resources to do so.
Additionally, no kingdom is self-sufficient. To upgrade your buildings, you will need resources. Lower tier resources can be found in low quantity in the kingdoms, and higher tier (and higher quantities of) resources are only found in the campaign worlds. That means to grow your kingdom, you’re going to have to either brave the campaign worlds or negotiate with the players that do.
Already having 13 Archetypes announced, the game is proving to have massive potential. Purity Gaming will be opening recruitment in the near future for Crowfall, so be on the look out!